MACROMEDIA FLASH 8-LEARNING ACTIONSCRIPT 2.0 IN FLASH Especificações Página 29

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Where to start 29
You are a web or graphic designer who wants to learn Flash,
but not ActionScript:
1. Continue to read this Getting Started with Flash guide.
Chapter 2, “Flash Basics provides a simple introduction to the Flash
user interface and Chapter 3, “Tutorial: Building Your First Flash
Application includes a tutorial that takes you through the entire
process of creating a real-world Flash application.
2. Browse Using Flash, which provides detailed descriptions of the features
in Flash and how to use them, including working with various media
types, creating animation, and publishing your work.
Using Flash also describes how to use Script Assist mode, which allows
you to create ActionScript code with minimal knowledge of the
ActionScript language.
The Tuto rial s section of the documentation contains many detailed
tutorials that take you step-by-step through the process of creating
various types of projects and effects in Flash. The Samples section
contains examples of FLA files with descriptions that you can explore
to see how a specific feature is implemented in real-world projects.
If you are a web or graphic designer wanting to learn
ActionScript as your first scripting language:
1. Browse the Learning ActionScript 2.0 in Flash guide.
This guide will help you become familiar with the basic concepts
common to all scripting languages, as well as the fundamentals of
ActionScript. It includes many real-world code examples that help you
accomplish specific tasks.
2. After you have a basic understanding of the principles of ActionScript,
you can use the ActionScript 2.0 Language Reference.
This reference is a dictionary of ActionScript that provides detailed
descriptions of the use and syntax of each term in the ActionScript 2.0
language.
The Samples and Tuto ri als sections of the documentation provide
additional examples of specific ways to use ActionScript.
000_Getting_Started.book Page 29 Friday, September 2, 2005 12:22 PM
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