MACROMEDIA FLASH 8-DEVELOPING FLASH LITE 2.X Manual do Utilizador

Consulte online ou descarregue Manual do Utilizador para Software de vídeo MACROMEDIA FLASH 8-DEVELOPING FLASH LITE 2.X. ADOBE® FLASH® CS3 PROFESSIONAL Manual do Utilizador

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Resumo do Conteúdo

Página 1 -  Cs3 ProFessionAl

Adobe® FlAsh® Cs3 ProFessionAlClAssroom in A book® insTrUCTor noTes

Página 2 - Getting Started

10Adobe Flash CS3 Classroom in a BookLesson 6: Creating Interactive FilesLesson 6 emphasizes interactivity, especially through the use of buttons and

Página 3 - Lesson 1: Getting Acquainted

11Adobe Flash CS3 Classroom in a BookLesson 7: ActionScript BasicsLesson 7 introduces ActionScript 3.0, the scripting language that extends Flash func

Página 4 - Masking objects

12Adobe Flash CS3 Classroom in a BookLesson 8: Using ComponentsLesson 8 introduces students to components, which are pre-built movie clip symbols that

Página 5 - About symbols

13Adobe Flash CS3 Classroom in a BookLesson 9: Working with Sound and VideoIn Lesson 9, students bring audio and video files together with ActionScript

Página 6 - Adding transparency

14Adobe Flash CS3 Classroom in a BookStrive for simplicityAvoid elaborate transitions—they don’t compress well and can make your final compressed video

Página 7 - Lesson 4: Working with Text

15Adobe Flash CS3 Classroom in a Bookinterlaced displays such as TVs. Interlaced footage viewed on a progressive display can exhibit alternating verti

Página 8 - Creating a blinking eect

16Adobe Flash CS3 Classroom in a Book• With external FLV files, Flash document playback does not have to be interrupted while the video file is loading.

Página 9 - Lesson 5: Adding Animation

17Adobe Flash CS3 Classroom in a BookImporting Flash SWF les into After EectsFlash has a unique set of vector art tools that make it useful for a va

Página 10 - Activating the buttons

18Adobe Flash CS3 Classroom in a BookLesson 10 revisits the preloader graphic students created in Lesson 2 as students learn how to script the preload

Página 11 - Lesson 7: ActionScript Basics

19Adobe Flash CS3 Classroom in a Book• Use layers to separate elements that change during the animation from elements that do not.• Use Modify > Sh

Página 12 - Lesson 8: Using Components

2Adobe Flash CS3 Classroom in a BookThe lessons in this book require assets, including Flash documents, that are included in the Lessons folder on the

Página 13 - Preparing Flash video content

20Adobe Flash CS3 Classroom in a BookIn Lesson 11, students explore a range of options for publishing a document, using the alien animation they creat

Página 14 - LESSON 9

21Adobe Flash CS3 Classroom in a BookDevice Central is the next generation of mobile emulation and includes new features such as profile updates, memor

Página 15 - Embedding video in a SWF le

3LESSON 1Adobe Flash CS3 Classroom in a BookLesson 1 uses a sample project to provide an overview of the Flash workspace. Students are introduced to t

Página 16

4Adobe Flash CS3 Classroom in a BookLesson 2: Working with GraphicsLesson 2 uses a sample project to introduce students to the drawing tools and simpl

Página 17

5Adobe Flash CS3 Classroom in a BookLesson 3: Creating and Editing SymbolsLesson 3 uses a sample project to introduce symbols, instances, and imported

Página 18 - Flash Content

6Adobe Flash CS3 Classroom in a Book• The Down state appears when the button is clicked.• The Hit state defines the button’s active area, which is the

Página 19 - Bitmap caching

7Adobe Flash CS3 Classroom in a BookLesson 4: Working with TextLesson 4 uses an animated birthday card project to introduce students to creating, form

Página 20 - Publishing overview

8Adobe Flash CS3 Classroom in a Bookmake changes in the Property inspector or Transform panel, or simply drag the text box handles to resize it. Resiz

Página 21 - LESSON 11

9Adobe Flash CS3 Classroom in a BookLesson 5: Adding AnimationIn Lesson 5, students animate the title page for a space alien cartoon character as they

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